Camp Timanous Activity Awards

Many activities at camp have a progressive system of awards, which provide a focus for that activity and can stimulate goal setting by the campers. While the first level in each activity is attainable by most campers with some practice, the levels become progressively difficult, requiring increased effort, dedication and challenge.

Boys enjoy working for these activity awards but many campers find success in other ways through team sports, creative activities, camping trips and the myriad of other activities during a Timanous summer.

Archery has seven levels starting with the Little John, which is only open to the youngest two cabins and progressing through the Timanous Huntsman. The campers earn a patch for each level they achieve and the difficulty increases with further shooting distance and higher scores required.

Requirements for the Archery levels can be found here.

Riflery has fifteen levels, starting with the Pro-marksman and progressing all the way to the Distinguished Expert. Different positions and increased scores provide unlimited challenge. Campers earn a patch for each level.

Sailing starts with the Crew Rating and progresses through the Crew Award, Skipper and Timanous Skipper. Earning their Crew Rating allows a boy to take a boat out by himself. The award for Crew Rating is a card; for the Crew Award, a sailor knot braclet; Skipper, a paddle; Timanous Skipper, a trophy.

Requirements for the Sailing Awards: Crew Rating, Crew Award, Skipper, Timanous Skipper.

Swimming follows the American Red Cross system of awards starting with Level 1 and progressing through Level 6. Each camper will be assigned to a group at the beginning of the summer and progress from there.

Land Honors: three awards, starting with the Jester, moving to the Wizard and then the Czar which require a camper to complete a series of land based activities. Both the land and water awards require persistence, initiative and planning to accomplish. . The Jester is achievable by most campers with time and planning. The Jester award is an engraved Jack knife; the Wizard is an engraved maglight and the Czar is a trophy.

Requirements for the Land Awards: Jester, Wizard, Czar

Water Honors: three awards, starting with the Jester, moving to the Wizard and then the Neptune which require a camper to complete a series of water based activties. As with the Land Jester, the Water Jester is achievalbe by most campers with time and planning. The Jester award is a Timanous towel, the Wizard is a Timanous paddle and the Neptune is a a trophy.

Requirements for the Water Awards can be found here.